#3 NASA SpaceApps Challenge Report

Center for Perfection StudiesThe Big BoardLittle Universe Project New Orleans • USA • May 2017 •
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How did it all begin?

NASA-Ideate-create

187 locations, 69 countries: Of the five NASA SpaceApps Challenge categories, Bruce Camber gravitated to just one, Ideate and Create! Of eight specific challenges in that category, he was encouraged to select 1D, 2D, 3D– Go! His project already had established the 1D and 2D data over the past five years in a series of charts. The challenge and next step would be to do a 3D visualization of that data.

Camber asked, “How does one visualize the very start, the very first fractional second, of creation? In how many possible ways could those first ten notations evolve? …and then the next ten?” In their 2014 chart of the universe he made a few guesses based on the history of philosophy but more specificity and a dynamic visualization was being demanded for this NASA SpaceApp Challenge.

1D-2D-3D
1D, 2D, 3D– Go!

Long before the NASA SpaceApp Challenge a few key components had been fledgingly identified, first in December 2015 within a post titled, Top Ten reasons to give up those little worldviews for an integrated universe view. Then, in January 2016 with an article about numbers, On Constructing the Universe From Scratch, he more pointedly searched for an answer. By April 2016, the chart had finally been reformatted so one could horizontally-scroll and follow a number from the Planck units to the current Age of the Universe.

Appearing rather frustrated, Camber demanded, “Though that chart is exquisitely specific, it’s not visual. What might that starting point look like? So, we line up all all the never-ending, never repeating irrational numbers, beginning with pi, phi, and Euler’s number, e. We assume that these kinds of numbers begin to define the finite-infinite relation. The next step is to see how these numbers become geometries and to attempt to discern how and where those irrational numbers truly become transcendental.”

An animation of close-packing lattice generation

Camber found a key illustration within Wikipedia; there under “Closed-cubic packing of equal spheres” is this simple animation of circles that become spheres, that generate lattice, that become the vertices to plot the edges, that become the triangles that become tetrahedrons, and then the octahedrons. “Bingo!”

“Here was our first possible conversion from numbers to geometries. I am sure there are others, but this was what we considered to be a very possible visualization of the beginning of the universe,” claimed Camber; “Here are the foundations of the work we were doing in 2011 in the high school geometry classes when we tiled and tessellated the universe with a tetrahedral-octahedral blanket. But it is so much more than a blanket, much more than quantum foam; this hypostatic structure permeates everything, everywhere for all time and it evolves as we evolve.”

Camber admits that it has taken him all this time, since December 2011, to begin to break out of Newton’s absolute space-and-time container. He says, “Newton equals commonsense. It seems that we naturally think in terms of absolute space-time. We grew up within it. If there is no container, what is there?”

To begin to break free, Camber began re-engaging ontology. It became a line item on the horizontally-scrolled chart, The 11th line was titled “Ontology” and any academic work that was not on the scientific grid was given a place below the 67th column. He said, “There are many truly brilliant people who have given their life to the study of some aspect of ontology. I could see the first 65 notations becoming an ordering schema for them all. First would come Plato’s Forms, then Aristotle’s Ousia, then Substances, Qualities, Relations, and Systems. Now, Systems became a catchall for things like the human mind, sleep, and values. The others were for all the mathematics that had not yet been applied to any given reality.”

Cellular automaton was under column 14. A highly visual science had emerged through the work of Princeton’s John Conway (Game of Life) and Stephen Wolfram. Camber visited with Conway and had purchased a license of Wolfram’s Mathematica to develop 3D images of their tilings and tessellations of the universe with tetrahedral-octahedral couplets. That was beyond his scope, however, he did begin studying the world of Steve Wolfram and Wolfram Computing and discovered that Wolfram was asking many of the same questions. The more he looked, the more he found an abundance of people all in search of that special insight. Camber commented, “An old acquaintance from MIT, Ed Fredkin, had published work that looked like he had changed his mind about the Planck units and has embraced a finite space and time! That is a clear sign of the changing times.”

Of course, it was all too much for any team to consume in a few hours on the weekend. The teams struggled to present something, but this SpaceApp challenge was destined to be an introduction to a new reality with a very different orientation to space, time, infinity, mathematics, order, relations and dynamics.

Camber continues to struggle with the same article that he had hoped would become the foundation for the first visualization. He hasn’t stopped working on it and today, he says, “All the solipsism, narcissism, dystopian nonsense, that has blossomed in the past twenty years I believe can be attributed to big bang nihilism. It is bad science, bad philosophy and bad psychology. An alternative theory is needed. Though there are many geniuses working on these issues, perhaps it takes a simple mind and a simple approach to get to the really real answers. ”


Now, there is still more to come. This summary is the third about the NASA SpaceApps Challenge, April 29-30, 2017. In this report we summarize key issues. The fourth report will focus on the first visualization and future aspirations. So, yes, there is more to come…



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