CENTER FOR PERFECTION STUDIES: CONTINUITY • SYMMETRY • HARMONY. GOALS.October 2021
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Key questions about universe
its origins and purpose
by Bruce E. Camber (earlier work – next homepage)
Introduction. Timeless questions have been asked throughout our common history. Although we generally know that everything starts simply and grows slowly, when it comes to our universe, there are many very different points of view. Let’s explore the major ones and see when-where-and-how each coheres as a virtual reality (VR) program. 
Yes, let’s build a dynamic, ever-growing virtual reality or VR platform that encapsulates the universe in a multiplicity of ways based on current theories. This VR platform, of course, would be available to everyone. The storyboards for a VR application are first developed online so our largest audience will be all the people with access to the internet.
Before virtualization, that storyboard phase is driven by decision trees. The VR application enlivens the visuals and facilitates making quick and seamless choices creating overall flow dynamics. User behaviours are constantly recorded. Over a period of time, stats will that tell us something about each theory and those processes that capture the most attention. Through evaluations of the experience, we will determine what factors create buzz and exponentially attract the most users. One of the goals of this project is to encourage evaluations based on intellectual integrity not on the kill-or-be-killed mentalities of the gaming community, apparently still the largest VR population in 2021.
We believe that’s about to change.
Models. Our base-2 model creates a mathematical container that encapsulates all space and all time, everything, everywhere, from the beginning of time until now. It is entirely granular and each notation builds successively from the prior notations. Although it has several working titles, we shall use a “Mathematically-Integrated View of the Universe” from the first instance of space-time to the current time in just 202 base-2 notations.  This model has a natural inflation that engenders homogeneity and isotropy. Its first 64 notations cannot be directly measured. Actual experiments are being proposed that infer characteristics of each notation, yet the visuals for these notations must rely on logic, mathematics, and intuition. 
Virtual Reality experienced as a dynamic Visual Reality
Visuals at the start. Life starts starts simply. An egg cell and a sperm cell meet-and-greet and get together and the resulting growth is base-2. Circles and spheres start with two points. And, after many discussions with many scholars, the consensus is that the most simple thing within space-time is the sphere. Others argue that the most fundamental thing is some kind of a singularity.  Because there is a lot of confusion about the very nature of a singularity and the proper definition of a point, we project that most models based on singularities and multiverses will have many analogues within our 202 notations and a big bang VR option will be facilitated.
The First Sphere. This VR platform will give users special access to possible answers to most current open questions within particle physics and astrophysics through many of our finest living scholars. The challenge will always be to find visuals that represent these theories in graphically-interesting, yet intellectually-responsible ways.
Our model begins with a simple circle that becomes a sphere and it has just two points. Until somebody among today’s scholars does a recalculation based on current knowledge, we will symbolically use the base units calculated by Max Planck in 1899.  We will also refer to those by George Johnstone Stoney from a lecture he gave in Belfast in 1874. 
To set everything in motion, we will make several very basic assumptions:
Obviously there are many visual possibilities here. To date no other model has Notations-0 to Notation-67. Within our simple model, we assume most of the main features of every other model for the start and growth of our universe are truncated without those infinitesimal notations. 
Mysterious Pi (π). At the same time it is just a simple ratio — the circumference of a circle to its diameter — Pi (π) quickly becomes quite complex. Its never-ending, never-repeating series of numbers may well be our most-historical and best-known mathematical construction. Nevertheless it is always changing yet always the same. This dimensionless constant is not finite, yet its applications are finite. Its qualities appear infinite, yet are too finite to be infinite. A logical conclusion might be that pi is a bridge between the finite and infinite. One might think, because it is so ubiquitous within so many equations, that it is the first bridge between the finite and infinite, a bridge over which come many dimensionless constants. 
So, the mission of this business is to study and develop an experience of those key ideas and questions so it becomes a dynamic, ever-growing virtual reality platform that encapsulates the universe in multiple ways.
The Initial Focus. We will begin with our study of how the universe evolves within its scale-invariant pi (π). We’ll attempt to build a business case around pi so we can grasp the essences of pi (π) and how it bridges the finite and the infinite, and thus starts the universe. Then this business case will refocus to develop virtual reality programs to teach the most people, most quickly, about these essences.
Primary working assumption. People want to know about the essential nature of the universe and about the meaning and value of life.
Everybody associated with this emergent business is committed to developing the most compelling tools to engage the most-logical and scientific expressions of the simplicity of pi, and how that simplicity becomes the complexities of this universe. We will start with the smallest, most infinitesimal, and most-simple things and scale to the largest, most-complex things. The key qualities of pi (π) — continuity, symmetry, and harmony — will be part of each step along that scale. There will also be perfections within key qualities of both the finite and the infinite throughout each step of that scale.
Virtual Reality (VR)
Of the most compelling teaching tools today, many are found in virtual reality applications. A basic premise of this project is to simulate the greatest number of realities, most coherently and logically, and most-enjoyably and most-easily. We assume the experience will be compelling as well as educational.
The storyboard for the virtual reality applications will be part of the current website: http://81018.com. Any lecture, any discussion, and any monologue can be virtualized.
The virtual reality applications will be alpha-tested in Nashville. Once validated, it will be released to be used by any and all Virtual Reality commercial locations around the world. Though currently a limited audience, a virtual reality application on the web will also be released.
This test site will be located in one of the busier intersections within the USA, downtown Nashville, on Broadway, at the top of what is known as Honky Tonk highway. The goal is to become the entryway to all the musical venues that line both sides of Broadway down to the Cumberland River. The goal is to be among the destination sites for all tourists, and then for the residents of Nashville, greater Nashville, then of Tennessee, and then of the USA and the world. That location is called Fellowship on Broadway (part of a complex that has been part of downtown Nashville for over 200 years).
Some of the key people on the staff of Fellowship on Broadway will be initial testers of the VR application. Once certified by our testers, a diversity of organizations will be offered to license this VR production. All commercial locations that have licensed this application will also be asked to be associated with educational, cultural and religious organizations to help further interpret the experience.
The first market will be people in the range from teenagers, now called Generation Z, through to the Millennials who are as old as 38. That market is the most active within the virtual reality space. Yet, the experience is being designed so the headset is wireless and the movement is not limited to a particular range. We will especially attempt to incorporate those cutting-edge technologies empowering user interactions and small group experience while within a virtual reality. The goal will be to grasp the essences of the universe, the dynamics of its start, emergence, and growth, and then its many-sided perfections and imperfections.
Some will say that one of the goals within this program is to grasp the dimensionality of the finite-infinite relation.
Currently most VR venues are out of the gaming community with its history within Sony’s Playstation, Microsoft’s Xbox, Nintendo and Sega. Many others have joined the emerging virtual reality market including HP, Facebook, Samsung and Apple. Another rapidly expanding group of VR people are coming through Google. Millions have experienced Google Earth on flat screens. The Google Earth VR is, of course, more immersive and dynamic and its influence is ginormous.
VR applications are everywhere. VR and simulations have been used for industrial training since the 1980s. There are now even VR-venues to retell the stories from scripture. Some are developing VR-experiences during the period of the dinosaurs inspired by Jurassic Park.
Anything on a flat screen can be converted to a VR experience.
Initially, there will be nothing like our application. First, it is a teaching tool. Within our new application there will be 202 venues to explore. Initially, we are projecting that there will be no less than from 1-to-10 decision trees within each notation at Release 1.00, from 10-to-100 by Release 2.00, and 100-to-1000 by Release 3. It will have an open architecture. Any developer, especially among our academic institutions will be able to contribute a decision tree.
The current time is within Notation-202 and will be for about another 8.1 billion years. The duration of the notation is 10.98+ billion years, so only about 2.83 billion years has unfolded. When this notation began, the earth was still in her earlier stages of formation. Unprecedented, this VR project, Release 1.0, will go back in time to the first moments of the physical universe in Notation-1. Notation-0 is on the bridge to the infinite, yet there will be relatively quick access to Notation-0 from within each notation, 1-to-202.
The Scope of Work. In the early phase of development, key scholars (especially their graduate students and postdocs) will be employed to help create detailed storyboards for each notation, including the notations that are higher/lower, larger/smaller, later/earlier. There are no silos of information within this model.
The best VR programmers from around the world will be employed to enliven the storyboards and create scripts. A small group of intern programmers will be part of the Nashville group to learn to virtualize code and to begin developing storylines within a notation. Multiple story lines will be part of each notation. Each storyline represents a choice and a decision tree. Many decision trees will be created with each of the 202 notations.
Background. Bruce Camber backed into this mathematical model and outline of the universe in December 2011 while helping out in a New Orleans high school geometry classes They were exploring the tetrahedron and octahedron and went inside both objects. There were 112 steps within to get into the range of the Planck scale. There were 90 steps or doublings to go out to the age and size of the universe. He has not stopped exploring those geometries. And, he has personally introduced hundreds of key scholars to that model and thousands of scholars have visited through the website. He will now be introducing the model to people with no particular interest in particle physics, astrophysics, or cosmology. They are interested and motivated to know the universe and how it all fits together.
This VR product will also introduce people to infinity and the nature of perfection in a logical, mathematical and scientific way. It is being developed to redefine infinity and to make it more approachable than the work of David Hilbert and much less illusive than the work of religions to date. A quiet goal of this program will be to have religious bodies re-engage their history and to re-context their solipsism in light of continuity-symmetry-harmony, the basic components of a sphere.
This industry has been the domain of the gaming community. We will naturally pick up that community because it is a new VR application that addresses a subject that has never been addressed in the VR market. We will naturally become an extension of the Google Earth VR market. Anticipated is that Google will partner and license Notations 202 down to 134 as an extension of Google Earth to be able to automatically transition to what one might expect that they will name, Google Universe VR. This potential is being actively explored.
There is currently no competition until this model is discovered by other developers. Yet, a goal of this project will be to attract other developers to cooperate and develop unique products of their own based on the 202 notations. Thus, the concept of competition is redefined. There is only adoption or rejection. Because the highest affirmation is continuity-symmetry-harmony, and no particular affirmation of any particular theological narrative, we believe the rejection rate will be low. The more “knock-offs” there are of this product and enterprise, the more successful we will have become.
Intellectual Grounding. John A. Wheeler (1911-2008), an eminent Princeton physicist, wrote in 1986, ““Behind it all is surely an idea so simple, so beautiful, that when we grasp it — in a decade, a century, or a millennium — we will all say to each other, how could it have been otherwise?” It is a short piece, How Come the Quantum?, and was part of a report, New Techniques and Ideas in Quantum Measurement Theory, Annals of the New York Academy of Sciences, Vol. 480, Dec. 1986 (p.304–316), DOI:10.1111/j.1749-6632.1986.tb12434.x
This simple model is the simplicity for which John Wheeler yearned in 1986. If the universe revolves around pi (π), let us now build a business around pi. The key qualities of pi (π) — continuity, symmetry, and harmony — are a perfection and the key qualities of both the finite and the infinite.
Funding. This project is seemingly open ended, a bit like Wikipedia, yet here all relations and partnerships will share the values of continuity, symmetry and harmony.
Appendix. This document is a living document; it has no final, finished form. Updates and supporting documents will be added, especially as requested. We will be including resumes, product pictures, letters of reference, licenses, permits, patents, legal documents, and contracts.
Version .00001, Last update: Monday, September 13, 2021
Endnote & Footnotes
 Virtual Reality. In 2021, we are in the earliest possible stages of the use and development of virtual reality tools. Most still associate virtual realities with the gaming community. As this industry evolves, virtual reality will be increasingly used to check our logic flow. It will be an inexpensive way to check where our mathematics and our intuitions get out of synch. Within a virtual reality that has been mathematically-and-geometrically-generated, Aristotle would not have made the mistake of not seeing how the tetrahedron create gaps and cannot tile and tessellate the universe. Within a virtual reality where the sphere’s continuity and symmetry and harmony absorb all space and time on the bridge to infinity, Newton would not have presumed an absolute nature for either/or space-time. If Stephen Hawking had been able to explore such virtual realities, he may have concluded our sciences have a place within this formulation of infinity.
- Virtual Reality (VR): Users enter a fully digital universe. Their visual and audio experience is totally virtual yet fully under their control. They can explore any part of this universe and go back 13.81 billion years. They can also follow a primordial sphere back inside the bridges to the infinite.
- Mixed Reality (MR): Part of the experience will be interacting with others who are within the same virtual environment. Here real-world content (a person) becomes virtual content. Also known as Augmented Reality (AR), in this VR environment, people can help people to understand and grasp the subtleties of this virtual experience.
- The only difference between the quiet expansion and the big bang theory is the first picosecond which defines the first three epochs in the big bang theory. Yes, the Planck Epoch, Grand Unification Epoch, and Inflationary Epoch are exceedingly short. Within our base-2 and Planck scale model, those processes involve as many as forty doublings before the Electroweak processes begin, and as many as another 60 to 100 additional doublings before the Quark-then-Hadron processes begin. And, within this model, we are still within the first second of the unfolding universe. That is a lot of space for pure mathematics and geometries.
 202 base-2 notations. Our first chart follows Planck Length. It is visual, logical, geometrical, mathematical, and simple. We were lucky; the simple logic of cubic-close packing of equal spheres gave us a rich foundation within which to build. Our second chart in 2014 had 202 rows with Planck Time and Planck Length. More charts followed. The current working chart emerged in 2016. Based on the simple results, it was concluded that:
- Euler’s base-2 is a very different and unprecedented model of the universe that describes what just might approximate the actual expansion of the universe.
- 202 notations is enough to encapsulate the universe for another 8.15+ billion years before moving into Notation-203. Notation-202 is 10.98 billion years in duration. It appears that the most-generally accepted estimate for the age of the universe is now 13.81 billion years.
 Notations 0-64: Max Planck, Albert Einstein, and David Hilbert never learned there are at least 64 base-2 notations before a particle or sub-particle will ever be discerned. Those notations amount to a not-so-secret universe that has already been accessed through logic, mathematics (Langlands programs, string and M-theory, SUSY, etc.) and intuition. We will be reviewing several scholars who have been proposing experiments to confirm each of these notations. Part of this virtual reality experience may be short statements from scholars about such work.
 Singularity. It seems that without engaging the concept of infinity, there can be no proper definition of a singularity. I remember as a child learning about the point in elementary school — no length, no width, no shape and no size; it only has a position. Perhaps if that teacher followed with “that defines a necessary relation,” I might have settled down. More to come…
 Max Planck in 1899. Our model begins with a simple circle that becomes a sphere and it has just two points. Until somebody among today’s scholars does a recalculation of the Planck base units based on current knowledge, we will symbolically use Max’s base units. Max was a pessimist; our natural arrogance prevents us from being absurd to ourselves for believing in such fundamental errors for so long. I consider the “Big-3” to be from Aristotle, Newton, and Hawking.
 Belfast in 1874. A copy of Stoney’s lecture is online here. Although Planck gets most of the credit for the emergence of natural units, there is much to be learned from George Johnstone Stoney. We’ve only just begun our studies of his 1874 lecture he gave in Belfast. There is so much more to discern.
 One primordial sphere per unit of primordial time. The concept seems straightforward and relatively simple on the surface. One can imagine that the old greats, perhaps starting with Archimedes, imagined a primordial sphere. None of them had the natural units of Planck or Stoney. Their calculations may be off a little; their general concept is totally empowering. We have a definition of the smallest unit of time which logically defines the first unit of time. It is infinitesimally small. It is a starting point. And, with the estimate that the universe is 13.81 billion years old, we have a range. What follows is a natural inflation. We will come back to these concepts over and over and over again. Here is a keyway from the universe to our world.
 539 tredecillion infinitesimal spheres per second. It is an entirely visual statement that has never in history been considered. It is a stretch of one’s imaginative capacity. 539 tredecillion! More to come…
 Cubic-close packing of equal spheres. Another highly visual process, cubic-close packing as far as we know today, has never been considered at the Planck scale and as a fundamental process for the start and expansion of our universe.
 All Cosmological Models. In much the same way an encyclopedia can discuss various models of the universe, there are many tools within virtual reality that can make visual transitions to other models. Many of the scholars with whom we have worked over the years are committed to a different model, yet they gladly share information regarding their perception of our differences. The transitions to those other models must be done without judgment; their scholars will be helping to create the visualizations!
 Many dimensionless constants. How many? That’s disputed. Some scholars say 26 are necessary to create the universe, others 31. NIST lists over 300 and Simon Plouffe quite significantly used his computers to generate over three billion. Most would concur that pi and e, Euler’s equation, are the most prominent two, but that core group of 26 to 31 must all become visual. That is a daunting challenge. Can we visualize the most basic processes that generate the first moment of space-time, matter-energy, and electromagnetism-gravity. The equation for e is challenge enough!
Until we try, we will never know what is possible.
More to come…
1. Storyboards and Decision trees. Many segments have already been mapped beyond the chart of 202 notations. This project will cause everyone of the 1000+ pages on this site to be reworked.
2. Virtual Reality Developers and Development tools. Although tools like Unity are primarily for game development, such applications expedite the development of VR solutions and Unity, as an example, has been used in automotive, construction, engineering, manufacturing, media-entertainment, and transportation. There are thousands of developers and hundreds of tools.
3. Primordial Sphere, Pi and Dimensionless Constants. The primordial sphere opens a re-examination of the key qualities of continuity-symmetry-harmony. Though measured quantitatively, the ideal or pure form of all three do not exist in space-time. Along with our dimensionless and dimensionful constants, the finite-infinite relation is re-examined
4. Cubic Close Packing of Equal Spheres (ccp): Highly-visual, ccp is a major study within this model.
5. Base-2 Exponential Notation: Quite visual, base-2 notation is also a major study within this model.
More to come…
General email to many scholars: “I invite you to join us to help make a virtual reality out of our 202 base-2 notations (from the Planck base units to the current time). You may be familiar with Google Earth. There is also an application called Google Earth VR. Although just a small slice of Notation-202, it is an excellent educational tool to explore the world virtually. Part of our development will be a seamless transition in and out of Google Earth VR. To get much earlier, back down into Notation-201, we will the use actual images from the Sloan Digital Sky Survey. Yes, even still pictures can be virtualized. All those images can take us back into Notation-197 within large-scale structure formations.
“Getting from Notation-196 back to Notation-1 will require imagination with highly-informed points of view. We will be going through every key phase described by the big bang theory back to her Quark Gluon Plasma phase (estimated to be contained within Notation-134 to 135). Big bang cosmology runs out of phases and we are a long way to Planck scale physics. The challenge is to create a virtualization of a theory that has very few ideas to go deeper. The virtualization becomes uniquely ours as we struggle to define and breathe life into our earlier notations.
“We will turn to you with many questions. It should be an important and enjoyable exercise.
“Ultimately, this application with all its sub-applications and code will be given to all the participating partners and universities and schools. Because the audio guide will initially only be in English, you and the school could readily change the audio to whatever language or dialect you choose.
“Now might I turn to these specific questions….. “
More to come…
@Tyrielwood VR BG 2021! Which Headset…? Excellent. Thank you. Great history. Priceless footage. How about VR from the first instant of the universe to the current time through 202 base-2 notations? The numbers are here: https://81018.com/chart/
More to come…
September 8-11: For four days we welcomed over 300 scholars from around the world including people from Australia, Belgium, Brazil, Bulgaria, China, Croatia, Denmark, Egypt, France, Germany, Hungary, India, Ireland, Israel, Italy, Japan, Lithuania, Malaysia, Malta, Mexico, Netherlands, New Zealand, Pakistan, Philippines, Poland, Portugal, Puerto Rico, Romania, Russia, Saudi Arabia, Singapore, Spain, South Africa, South Korea, Sweden, Switzerland, Thailand, Turkey, the United Kingdom, and the USA.
Of course, we welcome your participation.
Key Dates for this document, Virtual